ERC Consolidator Grant · 2024
Politics and aesthetics of indexical representation in digital games and VR
Many contemporary digital games and VR experiences – including the Assassin’s Creed series of historical games – claim to provide realistic representations of places or people. But how is this realism achieved and which places and people get included? To answer this question, GAMEINDEX focuses on indexical representations – traces of real-life objects or people in the simulated worlds of digital games and VR. Such indices include 3D scans of buildings or the likenesses and performances of actors who provide motion capture data. GAMEINDEX will investigate indexical representation in digital games and VR using the following methods: 1) ethnographic on-site research of indexical techniques,…
From the public funding record at EU CORDIS. Describes the funded project, not the reviews below.